This was really fun! It was frustrating AF for all the right reasons. The challenge is brutal at times, but the controls and collision detection are on point.
Thanks Jordi, cool that you like it. Since the demo update from two days ago, the respawn has a short animation and time of 2 seconds (until then it was instant restart - if you like watch an older video on YouTube) because of the feedback from people with epilepsy and other conditions with sensitivity to light because this would a breaker.
But you know what, it's a development process and I'm not finally sure about a (let's name it) "speedrun" mode without lives but with a counter of "deads" and a timer from 0 to >.
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This was really fun! It was frustrating AF for all the right reasons. The challenge is brutal at times, but the controls and collision detection are on point.
Hey abraxas, thank you really much for testing the demo. Good to hear, that you liked it. :-)
This is fun! I love precision platformers.
But a lives system?
Please give me infinite lives! And shorter respawn times! Let me die over and over again until I get the precision platforming right!
Thanks Jordi, cool that you like it. Since the demo update from two days ago, the respawn has a short animation and time of 2 seconds (until then it was instant restart - if you like watch an older video on YouTube) because of the feedback from people with epilepsy and other conditions with sensitivity to light because this would a breaker.
But you know what, it's a development process and I'm not finally sure about a (let's name it) "speedrun" mode without lives but with a counter of "deads" and a timer from 0 to >.
Really appreciate your feedback and download. :-)
Hello!
So glad to see this coming along nicely. Keep me posted when the physical version is ready for preorder.
Hey ya! The brand new demo version 3.0.1 is available now. Please see the changelog and if you like click the download button and give it a try.